Here's the promised crosspost:
The embedded blogging didn't work out quite as well as I had hoped. For the record, a 17" Vaio is heavy (especially when it's in a backpack with event swag, keys, wallet, phone, PSP, dice, chargers for all of the electronics I'm carrying, etc.) So I have a lot of respect for the folks who manage to do this.
The wife went crazy and decided that we MUST get a PlayStation 2 and a PS3 so she can play all of the God of War games. I’m fine with that. We picked up an indie game called Zombie Pirates that is a lot like desktop tower defense, but with pirate ships (you may need to wiki tower defense). I loaded it Sunday afternoon at about 6:30 and I've probably put in about 12 hours with it already. It's very very addictive.
I also bought the reboot of the dungeons & dragons red box, which is now based on the current 4th edition rules, but eliminates a lot of the clutter. I don't need a lot of what I've heard about the rules for 4E. I'm fine with the old-school, basic human, elf, halfling, dwarf races that can be fighters, rogues (formerly thieves), mages and clerics.
The Mortal Kombat reboot looks awesome, too and I have video of the wife and I playing it. I’m going to post it to YouTube as soon as I get a few minutes to edit the footage. So yeah, 2010-11 is the year of the old-school reboot and multi-player (in general, if the game wasn’t an update of a classic, then they were adding multiplayer to it).
There were several variations on dance and music games, too. Microsoft’s Kinect looks like the Wii but without the controllers. They didn’t do anything too impressive at the booth, but a couple of developers had made yoga/dance based games that looked pretty cool.
Are you tired of Guitar Hero and Rock Band? Never fear, you’ll have about four other choices to do more of the same, and one company is already using 6 string guitars as controllers (I believe this will become the norm, and people may be able to actually learn these instruments by playing the games).
The table-top gaming area (specifically D&D and Magic cards) was awesome. It was almost a refuge from the noise and crowds of the main exhibition hall. Plus we met up with Maxhavic, half of the team (and store) of Wandering Havoc. We haven't seen Dan in years and it was nice to get a couple of minutes to catch up. I hadn't seen this (or heard of it) before, but players were given chits that could be redeemed for items at the game registration booth. They had T-shirts, small backpacks, string backpacks, and game-related cards that could be "purchased" with these chits. I think it's an awesome way to draw people into multiple games. That said, this area needs to expand next year to accommodate the crowds. For a brand that was all but dead a few years ago, the interest in D&D was very encouraging.
The only game I played that I was really not impressed with was Lord of the Rings: Aragorn's Quest. This is completely attributable to how the Wii systems were set up. Players need to be a few feet from the sensor bars, but PAX pretty much squeezes people right into the screens they're playing on. This made control difficult, at best.
I'm sure there will be more as the photos and videos are gone through. I will definitely post the Mortal Kombat footage, and may have to split the LotR:War for the North demo footage into pieces.